


After accidentally building a transmitter in his dorm room, a studio was built in Kitson Hall, with a 5-10 watt transmitter located in the basement of the old library. WUML was started in 1952 by Ed Bonacci, a student attending what was then called the Lowell Technological Institute.

( June 2023) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources. In The Board Game the Nuka Cola bottling plan costs 3 Power, 1 Food and 1 Water to build, and allows you to earn either one food and one water (with a bonus for Luck training) or two food and one water (with a bonus for Endurance training) depending on the space selected.This section does not cite any sources. Upgrade costs will be 25% cheaper for a double room and about 34% cheaper when upgrading a triple room vs upgrading 3 single rooms. The room will gain a +1 production bonus for each connected room. The Nuka-Cola bottler, like other rooms, gains a production bonus from being connected to another of the same type and level. If stats and caps are not a concern, there is little reason not to convert pre-existing gardens and water purification rooms into bottlers. There is also the consideration that the Nuka-Cola bottler uses Endurance, while its counterparts use Agility and Perception. The Nuka-Cola bottler is a hefty investment, but improves the overall efficiency of the vault by virtue of one production room filling the role of two, freeing up dwellers for assignment to other tasks. This is counterbalanced by the bottler's very high building costs, costing more than the garden and water purification room combined to build and five times as much as each of them to upgrade. If water supply runs low, dwellers will start to become irradiated.Ĭompared to its predecessors, the garden and the water purification room, the Nuka-Cola bottler produces the same amount of food and water as them in the same time and offers doubles the storage capacity, making it essentially both rooms combined. If food supply runs low, dwellers will start to lose health. The higher the Endurance of dwellers assigned to this room, the faster they produce both food and water.Īs the number of dwellers in the vault increases, the demand for both water and food increases.
